To make those old games available via such a service and therefore to be able to offer the entire catalog, the necessary things still have to be done at Square Enix, Matsuda says. But eventually I do think that we need to get to the point where we have enough insight that we can build our own service. Square Enix hasn't prioritized multiplayer-oriented, microtransaction-heavy gameplay, but that doesn't mean they can't start thinking about selling the ability to rent, not buy, their games.
One complication Square Enix has run into in porting its very early titles is the fact that it's lost the code for some of those games. They certainly have a wealth of titles in their history they can lean on and are one of the few publishers to provide AAA titles from both the east and west. In particular, Xbox Game Pass is being considered. Again, this is not a confirmation that we'll see another gaming subscription service, but don't be surprised if it's announced sometime soon by Square Enix. As far as our major titles go, most of those, we still have variations out that you can play now.
The company won't give up celebrating and monetizing its old glories any time soon, and with a number of remasters and re-releases already launched on just about every current platform, subscriptions are the next pathway to re-selling old games.More news: 1 killed, 2 hurt in shooting inside California Costco store
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"I'm embarrassed to admit it, but in some cases, we don't know where the code is anymore", he cringed. "It's tough to search out them generally, as a result of again within the day you made them and put them on the market and also you have been executed - you didn't consider the way you have been going to promote them down the highway".
While this seems like a simple solution, it appears that when Square Enix was just Square, they did not futureproof their games.