The initial announcement left a lot of players skeptical about the format and certain particular details concerning how the RPG would shift into a multiplayer format, which Todd Howard and co addressed during a panel this weekend. Howard compared this to slightly slapping a person to see if they want to fight.
At QuakeCon 2018, Bethesda was finally ready to explain exactly how PvP will work in Fallout 76 and how it aims to discourage griefing. They vary wildly too, such as Quack Surgeon, which allows a player to revive other players with alcohol. One of the most anticipated but also most doubted of the pack is Fallout 76, an online survival version of the widely popular franchise.
Perk Cards are the new way to build out and specialize your character: they have their own SPECIAL requirements, but as long as you meet them, you can add that card to your collection - no random rolls whatsoever (though there are also randomized Perk Packs you get every few levels). Those who are wanted will be clearly marked for other players to see whereas player markers will be removed for griefers so they won't be able to see other players coming for their heads.More news: Federal Bureau of Investigation fires agent Peter Strzok over his 2016 anti-Trump text messages
More news: Emery: Arsenal lacked belief in Manchester City defeat
More news: Trudeau says Canada standing firm on Saudi Arabia's human rights abuses
Bethesda notes it is still possible for a high level player to engage with a low level player in PvP and for it to be a fun experience for both parties.
Fallout 76 will also be bringing the game's famous SPECIAL stat system but with a twist. Then you pick the Gladiator Perk Card, which increases your melee weapon damage by 10 percent. Fallout 76 compensates for the level difference so neither player feels over or underpowered, but the low level player does stand to gain more should they win the engagement. When you die, you drop your junk. The closest point to you is free and Vault 76 is free, but places further away cost points. Players will start with one point in Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, and every level they can add another point to one stat.