"A more measured, nuanced character, a great supporting cast, excellent combat, and some of the best graphics in a PlayStation 4 game to-date, add up to a victor".
And what heft! There is an immensely satisfying weight to God of War. They're especially prevalent during the intense combat sequences, it seems.
Calm, idyllic life in a wooden cabin is upset by the death of Kratos' wife, but it's not until a stranger appears at the door that the gears start to shift.
I guess the other front runners are Horizon Zero Dawn and Uncharted 4 but without having played God Of War I can't really say myself. The game itself has garnered plenty of popularity and fans have been itching to see what the next game in the franchise will bring.
The new game takes Kratos out of his familiar Greek pantheon stomping ground and places him in unfamiliar mythological territory: as a sojourner walking among Nordic legends.
When it was revealed at E3 2016 that Kratos wasn't just a daddy, bur rather a father, my eyebrows raised because everything we saw screamed of glorified escort quest.More news: Barring few, most in BJP silent on Kathua
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As the journey progresses, Kratos imparts his warrior's knowledge to his son through countless violent trials and obstacles that present themselves, such as battles with draugr, trolls, ogres, winged dark elves, nightmares and many more creatures from the Norse bestiary. His gear can be upgraded in the same way Kratos' can, and he has his own upgrade tree to expand on his move set too.
Outside of Kratos and Atreus, the game also introduces a very strong supporting cast, including a witch who may know more than she lets on, a talkative sage who thinks who knows everything and a pair of very, very different dwarf brothers with a sibling rivalry that provides the game's biggest laughs. Even more so when you consider that God of War is quite literally about the paternal bond between father and son. But for this new game, Barlog and company wanted a combat system that showed growth and a new level of awesomeness. Atreus, then, is the ideal companion. Best of all, you can not change difficulties once you start a game on this mode, so if you suddenly realize you're in way over your head, you'll have to start a new game. His son, Atreus, who blinks back tears while hunting a deer in one of the game's first scenes, gradually becomes more accomplished with a bow and helpful in confrontations. Producing 4K graphics is incredibly demanding from a technical standpoint, but it seems as if the developers have over-promised if they weren't able to deliver that sort of graphical fidelity while also maintaining at least 30 FPS. We can travel through the nine kingdoms of Norse mythology, and two of these are completely optional.
The harder a game is, the better in my book.
Sony provided BGR with a copy of God of War on the PS4 for the purposes of this review. The inclusion of an "immersive UI" setting, which eliminates the map, compass and other HUD displays on the screen, further adds to the engrossing feeling. God of War is a special game.
By making the story personal, and by allowing players to discover significant pieces of the game through diversions and slow-paced exploration, God of War, assures Game Informer, "emerges as one of the best games of this generation". In true Metroidvania style, there are many times on your adventure when paths can be opened only with tools acquired later on.