With all of the backlash heaped at EA surrounding the release of Battlefront II, the company might secretly be regretting not giving the go-ahead to a simple, crowd-pleasing space shooter, hearkening back to the classic early-'90s titles. EA canceled or significantly altered a narrative-driven action adventure game in development by Visceral after it closed the studio.More news: Eric Hosmer reportedly offered seven-year deal to stay with Royals
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In the follow up to the launch of Star Wars Battlefront 2, Disney restored the multiplayer for the original Star Wars Battlefront 2 which launched back in 2005, and now the game has received its first update in 12 years. It sadly never came to be, and speaking to Kotaku, developer Travis Baldree revealed what could've been. "It was a long-shot", he says, "and we had near-nil hopes that it would be seriously considered, but we probably did it to please ourselves rather than out of any hope that it would get greenlit". Also, Baldree meant to include the ability to save your progress as a lifesaver to gamers who would've had to start each mission again after being blasted to pieces in deep space. The patch serves to introduce fixes for the multiplayer aspect of the game since it has recently seen a surge in player count, possibly due to how disappointing 2017's "Battlefront 2" was for the players, mostly because of the blatant paywalls. Based on all the aggressive teasing from the Rebel Galaxy Twitter account, this new game might have as much in common with Wing Commander as X-Wing. It seems Disney was the one responsible for the update since they have taken over the whole franchise including its games and are working with their partners to improve some of old "Star Wars" titles. "Assets are cobbled together from various sources just for the purposes of the pitch".